Well, I've been hard at work with Pipe Fighter for the past week (ignoring classwork which I'm getting back to do after work) and good thing. I'm finally at the meat of the game. The fighing screen...lol. I have a working a introduction, main menu screen, options, character selection and now the fighting screen. My problem now is the use of the Farseer Physics engine which is implemented within the RayEngine. Once I get a hold on the use of it for fighting, Pipe Fighter will have a unique fighting feel to it compared to just Street Fighter. I hope to release a beta test at the end of the year or in January. It will be an online Beta, but just something to show after over a year of no one playing this game besides a few. Here's a little look at the character select screen. There's still some kinks that I have to rough out for the second player but that will be done after the beta when I start polishing stuff up. Oh just to let you know, the clouds are a particle system that is moving through the sky randomly ;) (There's an oxymoron in there when you see the video...which I will upload one, one of these days.) Enjoy.